01
Use the numeric Published File ID from the individual Steam Workshop URL for the lookup.
Workshop keyword guide
Project Zomboid server setup can involve a Steam Workshop ID, one or more creator-defined Mod IDs, and sometimes a Map Folder. Start with the exact Steam item so you know which identifier WorkshopFetch is checking.
Check an item
Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.
How it works
01
Use the numeric Published File ID from the individual Steam Workshop URL for the lookup.
02
Return to the creator's description for Mod IDs, Map Folder values, dependencies, game-build notes, and server instructions.
03
A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.
Quick answer
Use the Published File ID from one Project Zomboid Workshop page for the lookup. Do not paste a Mod ID from the description: Steam uses the Published File ID for the item, while Project Zomboid server configuration may require separate creator-defined values.
The numeric value in the Steam sharedfiles URL identifies the Workshop item. A Mod ID is declared inside the content and is commonly listed by the creator near the bottom of the Workshop description.
Project Zomboid map items may also list a Map Folder alongside the Workshop ID and Mod ID. These values serve different purposes and should be copied from the current creator description.
An item can remain public while being intended for a different game build, requiring another mod, or needing special server instructions.
Official references
Project Zomboid FAQ
No. The Published File ID identifies the Steam Workshop item. The creator can list a different Mod ID inside the item description for the game's mod configuration.
It can. Use every Mod ID and any Map Folder value exactly as the creator documents them; WorkshopFetch does not derive or validate that list.
No. Review the item's current description, update date, comments, dependencies, and creator notes for the game build you run.
No. Server settings, WorkshopItems, Mods, Map values, load order, and updates remain the server operator's responsibility.
No. A collection can contain many independent Workshop items. Check each individual item separately.
Steam only exposes a direct button here when it returns a public Steam CDN file URL for the individual item. Otherwise, the result page can show an item-specific SteamCMD command to run locally.
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