Workshop keyword guide

Project Zomboid Workshop Mod & Item ID Lookup

Project Zomboid server setup can involve a Steam Workshop ID, one or more creator-defined Mod IDs, and sometimes a Map Folder. Start with the exact Steam item so you know which identifier WorkshopFetch is checking.

Open official WorkshopSteam App ID: 108600

Check an item

Paste one Project Zomboid Workshop link.

Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.

Example ID:

How it works

Check one Steam item at a time.

01

Use the numeric Published File ID from the individual Steam Workshop URL for the lookup.

02

Return to the creator's description for Mod IDs, Map Folder values, dependencies, game-build notes, and server instructions.

03

A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.

Quick answer

Know what this Project Zomboid item check covers.

Use the Published File ID from one Project Zomboid Workshop page for the lookup. Do not paste a Mod ID from the description: Steam uses the Published File ID for the item, while Project Zomboid server configuration may require separate creator-defined values.

Workshop ID and Mod ID identify different layers

The numeric value in the Steam sharedfiles URL identifies the Workshop item. A Mod ID is declared inside the content and is commonly listed by the creator near the bottom of the Workshop description.

  • Paste the numeric Steam URL value into WorkshopFetch, not the text Mod ID.
  • One Workshop page can list more than one Mod ID, so never assume the Workshop title maps to a single configuration value.
  • A successful Steam metadata result does not verify that every creator-listed Mod ID is current or compatible with your server.

Maps can add another identifier

Project Zomboid map items may also list a Map Folder alongside the Workshop ID and Mod ID. These values serve different purposes and should be copied from the current creator description.

  • Keep the Workshop item in the server's Workshop item list and use the declared Mod ID in the mod list.
  • Use a Map Folder only when the author identifies one and follow the documented ordering requirements.
  • WorkshopFetch does not inspect downloaded files or generate WorkshopItems, Mods, or Map configuration lines.

Check build, dependencies, and server scope

An item can remain public while being intended for a different game build, requiring another mod, or needing special server instructions.

  • Read the current description and required-items area instead of relying only on the title or subscriber count.
  • Check the creator's update notes and comments when the server build changes.
  • Treat the lookup as one item check, not as compatibility testing, a collection resolver, or a server deployment tool.

Project Zomboid FAQ

Is the Project Zomboid Workshop ID the same as the Mod ID?

No. The Published File ID identifies the Steam Workshop item. The creator can list a different Mod ID inside the item description for the game's mod configuration.

Can one Project Zomboid item contain several mods?

It can. Use every Mod ID and any Map Folder value exactly as the creator documents them; WorkshopFetch does not derive or validate that list.

Does the lookup detect Build compatibility?

No. Review the item's current description, update date, comments, dependencies, and creator notes for the game build you run.

Does this configure a multiplayer server?

No. Server settings, WorkshopItems, Mods, Map values, load order, and updates remain the server operator's responsibility.

Can I paste a Project Zomboid collection?

No. A collection can contain many independent Workshop items. Check each individual item separately.

Will every item have a direct link?

Steam only exposes a direct button here when it returns a public Steam CDN file URL for the individual item. Otherwise, the result page can show an item-specific SteamCMD command to run locally.

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