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Steam App ID 221100 identifies DayZ. Server configuration uses the Published File ID from each individual Workshop item.
Workshop guide
DayZ servers commonly require an exact set of Workshop IDs, versions, keys, and launch order. A single-item lookup helps verify one ID, but it cannot validate an entire server mod list.
Check an item
Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.
Common Workshop content
How it works
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Steam App ID 221100 identifies DayZ. Server configuration uses the Published File ID from each individual Workshop item.
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Players and servers usually need compatible mod lists and versions. WorkshopFetch checks one item and does not generate launch parameters or batch synchronization files.
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A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.
Quick answer
WorkshopFetch checks one DayZ item and shows only the delivery method returned by Steam. It does not install content, expand dependencies, configure a server, or bypass Steam access rules.
Steam App ID 221100 identifies DayZ. Server configuration uses the Published File ID from each individual Workshop item.
Players and servers usually need compatible mod lists and versions. WorkshopFetch checks one item and does not generate launch parameters or batch synchronization files.
Review Required Items, update dates, load order, server-side instructions, and any keys supplied by the creator before deployment.
Official references
DayZ FAQ
No. A collection contains multiple Published File IDs. Open the individual item pages and check them one at a time.
No. WorkshopFetch only shows the item information and delivery method returned by Steam. Installation, activation, and in-game configuration still happen through Steam and DayZ.
Steam only exposes a direct button here when it returns a public Steam CDN file URL for the individual item. Otherwise, the result page can show an item-specific SteamCMD command to run locally.
Steam normally manages subscribed content under steamapps/workshop/content/221100/<Published File ID>/. For SteamCMD, use the save path shown after the command finishes; browser downloads remain in the browser's default download folder.
No. Dependencies, versions, keys, load order, and server configuration may also need to match. One Workshop ID is not a complete server setup.
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