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Copy the numeric Workshop ID after id= from one individual Arma 3 item page.
Workshop keyword guide
Arma 3 separates playable scenarios from Launcher-managed mods, and multiplayer servers may publish required Workshop IDs. Use one exact item URL to identify what Steam returns before you add it to a client or server workflow.
Check an item
Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.
How it works
01
Copy the numeric Workshop ID after id= from one individual Arma 3 item page.
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Use the official item and Bohemia documentation for Launcher, server, dependency, and compatibility requirements.
03
A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.
Quick answer
Paste one individual Arma 3 Workshop URL or Published File ID. WorkshopFetch can check the item Steam identifies, but it does not subscribe through the Launcher, assemble a server mod pack, or guarantee that SteamCMD can retrieve the content.
Bohemia documents the numeric value after id= as the Steam Workshop item identifier. It identifies the published item and can also appear as publishedid in an Arma 3 mod's metadata.
Arma 3's official getting-started guidance sends subscribed scenarios to the game's scenario flow, while mods are managed from the Launcher's MODS tab.
Arma 3 servers can advertise required Workshop identifiers so the Launcher can recognize missing mods. That server workflow is broader than checking one item.
Official references
Arma 3 FAQ
Yes. Paste the individual Workshop item URL or Published File ID for a scenario, terrain, mod, or other Arma 3 item.
Open the individual item in a browser and copy the numeric value after id= in its Steam URL. Bohemia also uses this identifier to pair server mods with Workshop items.
No. It checks one Steam Workshop item only and does not create mod lists, Launcher presets, startup parameters, keys, or server configuration.
No. Bohemia's official guidance handles subscribed scenarios and Launcher-managed mods as different workflows. Follow the item's type and official instructions.
No. Review dependencies and the server's required-mod list separately. WorkshopFetch does not expand a collection or follow dependency chains.
SteamCMD is local guidance, not a bypass. Steam or the game may require access through your own Steam account, ownership of the game, or other item-specific permissions.
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