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Steam App ID 322330 identifies Don't Starve Together. Use the Published File ID from one individual Workshop mod URL.
Workshop guide
Don't Starve Together has client mods, server mods, characters, and world-generation content. Client and server activation requirements differ, so identify the item type before changing a world or host setup.
Check an item
Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.
Common Workshop content
How it works
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Steam App ID 322330 identifies Don't Starve Together. Use the Published File ID from one individual Workshop mod URL.
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Client mods usually affect a local interface, while server mods are controlled by the host and can affect every player. Follow the creator's stated scope.
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A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.
Quick answer
WorkshopFetch checks one Don't Starve Together item and shows only the delivery method returned by Steam. It does not install content, expand dependencies, configure a server, or bypass Steam access rules.
Steam App ID 322330 identifies Don't Starve Together. Use the Published File ID from one individual Workshop mod URL.
Client mods usually affect a local interface, while server mods are controlled by the host and can affect every player. Follow the creator's stated scope.
World-generation, character, and gameplay mods may require a new world, prerequisite items, or specific settings. WorkshopFetch does not create a server mod list.
Official references
Don't Starve Together FAQ
No. A collection contains multiple Published File IDs. Open the individual item pages and check them one at a time.
No. WorkshopFetch only shows the item information and delivery method returned by Steam. Installation, activation, and in-game configuration still happen through Steam and Don't Starve Together.
Steam only exposes a direct button here when it returns a public Steam CDN file URL for the individual item. Otherwise, the result page can show an item-specific SteamCMD command to run locally.
Steam normally manages subscribed content under steamapps/workshop/content/322330/<Published File ID>/. For SteamCMD, use the save path shown after the command finishes; browser downloads remain in the browser's default download folder.
A client mod normally runs locally, while a server mod is managed by the host and may affect or require configuration for all players.
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