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Steam App ID 281990 identifies Stellaris. Use the Published File ID from one individual Workshop mod page.
Steam Workshop game
Stellaris mods can change species, ships, events, UI, and entire gameplay systems. Larger setups require deliberate Launcher playsets, load order, version management, and multiplayer checksum checks.
Check an item
Steam may return a public file URL for the item. When it does not, the result page provides a local SteamCMD command for that exact App ID and item.
Common Workshop content
How it works
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Steam App ID 281990 identifies Stellaris. Use the Published File ID from one individual Workshop mod page.
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After obtaining or subscribing to the item, add and enable it in a Paradox Launcher playset. WorkshopFetch does not merge, sort, or activate mods.
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A direct button appears only when Steam returns a valid public link. Otherwise, use the item-specific SteamCMD guidance locally and only for content you are authorized to access.
Quick answer
WorkshopFetch checks one Stellaris item and shows only the delivery method returned by Steam. It does not install content, expand dependencies, configure a server, or bypass Steam access rules.
Steam App ID 281990 identifies Stellaris. Use the Published File ID from one individual Workshop mod page.
After obtaining or subscribing to the item, add and enable it in a Paradox Launcher playset. WorkshopFetch does not merge, sort, or activate mods.
Review the supported game version, Required Items, DLC, and conflict notes. Multiplayer participants usually need the same mods and load order.
Official references
Stellaris FAQ
No. A collection contains multiple Published File IDs. Open the individual item pages and check them one at a time.
No. WorkshopFetch only shows the item information and delivery method returned by Steam. Installation, activation, and in-game configuration still happen through Steam and Stellaris.
Steam only exposes a direct button here when it returns a public Steam CDN file URL for the individual item. Otherwise, the result page can show an item-specific SteamCMD command to run locally.
Steam normally manages subscribed content under steamapps/workshop/content/281990/<Published File ID>/. For SteamCMD, use the save path shown after the command finishes; browser downloads remain in the browser's default download folder.
Many gameplay mods do. Before multiplayer, confirm that every participant uses matching game versions, mods, and load order.
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